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July 29, 2010, 06:41:49 PM

horsebot
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Suggestion
Hello there, I'm a long time M&M player and would really like to see this project completed, it would be nice to have another M&M game to cycle into my annual playlist Smiley

I have a suggestion which may not be too tricky to implement and could help with character development / increase the RPG side of the game.

As each character has a race/class combination, why not add a 3rd profession slot to the combination?

It would not have to be anywhere as in depth as the race/class skills - it would be simple things such as:

Cook / Chef - your party gains an additional 5% food per skill whenever you aquire food
Blacksmith - your party's armour is 5% stronger (5% less likely to break) per skill point
Acrobat - your party takes 5% less fall damage per skill point
Athlete - your party moves 1% faster per skill point

There are plenty of stats that can be changed slightly due to professions - some could be very creative & alignment based (Arsonist - +1% fire damage, Thug - 1% extra gold from looting, Noble - X gold per week from estate, etc etc)

Or rather than implement as skills, you could add them as passive bonuses on level up - e.g. 0.5% faster movement speed per character level up?

Feedback & thoughts welcome...



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July 29, 2010, 06:44:27 PM

horsebot
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Suggestion
Oh and one question -

will Unarmed and Dodge be making a reappearance in the game?  huh

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July 31, 2010, 02:41:13 PM

regrub15

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Suggestion
I like the idea of having a 3rd proffession, but i think there should be some kind of limit on how many point you could spend on it. Otherwise it could get a bit too "overpowered" and it might make the game too easy...i.e. You pick the fruits from an appletree(normally 2 food) with 20 points in the cook/chef it would make a 100% bonus, which could potentially be alot of fruit Smiley (ok, bad example)
On the other hand it's actually very realistic.

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August 04, 2010, 03:53:02 PM

lucid
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Suggestion
I agree with this idea.

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